;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame	Create_Object,	id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame	Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame	Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame	Control_Camera,	id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera,	0
;
;_________________________________________

;*******************  CHEAT SHEET ******************************

;Start frame	create_object	slot number	model	x,y,z,facing	animation name( model*hierarchy*.anim )
;Start frame	Play_Animation 	slot number	anim name ( model*hierarchy*.anim )	looping		Sub Object
;Start frame	Play_Audio	wave filename	slot number	bone name
;								* no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed )	1= LOOP

;************************* LEVEL 11: Flyovers ************************

; ****************************** Trajectory Apache 05

-0	Create_Object,		22, "X11A_Apache_05",			0, 0, 0, 0,
-0	Play_Animation,		22, "X11A_Apache_05.X11A_Apache_05",1
-250	destroy_object,		22

; ****************************** Apache 05

;-0	Create_Object,		23, "V_Nod_Apache",			0, 0, 0, 0
-0	Create_Real_Object,	23, "Nod_Apache_Flyover"
-0	Play_Animation,		23, "V_Nod_Apache.V_Nod_Apache",1
-0	Attach_to_bone,		23,22, "Bn_Apache_05"
-250	destroy_object,		23







